CHRIS BRINDZIK
Web: www.shiftcopier.com
Email:3dmayacat@gmail.com
Summary
An integrity-driven professional with a strong work ethic and meticulous attention to detail providing animation, studio/team management, design and development in diverse, challenging studio settings.
SKILLS
Extensive use and knowledge of programs such as Maya, 3dmax, Softimage, Photoshop.
Prototyped movement systems and attack systems for 3rd person action games, for 1st person shooters, and created emote systems for Strategy/RPG games.
Animation Pipeline setup
Working knowledge of, Krita, Unreal, Unity, Blender, Setup Machine 3, Mgtools, Google Docs, JIRA, Perforce, Sublime, Alienbrain, FRAPS, VLC, Handbrake, XnView.
Working with design and code.Onboarding and mentoring. Scheduling animations.
Storyboarding, animatics, machinama, lighting, preparing art for marketing.
PROFESSIONAL EXPERIENCE
Animator: Crusader Kings 3/Victoria 3 (PC)
Paradox Studio Black, Stockholm, Sweden (2021-2024)
Responsible for all character animation and implementation
Added acting animations to the game, previous animations were static idles.
Led the team that got animation exporting down from 40 minutes to 5 minutes.
Added horses to the game without code support.
Freelance Animator:Â Kindred Fates (PC/Nintendo Switch)Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â
SkyMill Studios, Remote (2019-2020)
Made attack animations for several creatures as requested.
Lead Animator:Â World War Toons (PC/PS4/PSVR)
Studio Roqovan, Los Angeles, CA (2015-2018)
Managed a small group of artists, assigning animation tasks, explaining technical issues and solutions to animators, coders, and designers.
Created VR, Non-VR, first and third person character animations.
Prototyped action/rpg for various IP pitches.
Character Animator:Â Wildstar Online (PC)
Carbine Studios (NCSoft), Aliso Viejo, CA (2007-2014)
Created animations for over 40 characters, key framing over 2,800 animations.
Instrumental in combat development of the enemy telegraph system.
Assumed lead development of Hoverboard mount in off hours.
Pitched a geometry based fx system that eliminated lag from affecting weapon trails.
Character Animator:Â 300: March to Glory
Collision Studios, Venice, CA Â Â (2006-2007)
Designed and created 60+ attack animations for King Leoniades in 3 months with character studio. Re-animated half of the enemy characters and bosses.
Assisted development of player input method that has 2 interrupt frames for better player control.
Inherited a project that was not meeting Sony approval for animation standards (meaning they would not allow the game to be sold on PSP).Successfully created animations which helped lead to a shipped "Greatest hits" PSP title.
Associate3dArtist/Animator:Â Final Fight: Streetwise
Capcom Studio 8, Sunnyvale, CA (2004 -2006)
Animated 11 enemy characters.
Worked with various SCRUM teams for boss battles and enemy characters.
Used Maya and Photoshop to light and render models for the game manual.
Education
The Art Institute of California, Orange County;Â Bachelor of Science in Media Arts and Animation