3dmayacat@gmail.com
2025 REEL:
Created and keyframed all animation, except hit reactions on human male in Wildstar.
I created almost 3000 key frame animations for Wildstar in 7 years.
Cinematic Studies:
Created all animation, camera work, props, environment. The rig is from an old Bungie test.
Photoshop paintover of the game Hades:
I did not create the original animation which is on the left.
My version on the right has the character do a full 360 spin.
Tried to make something different in the same frame range, but couldn't quite make it. Had to add 2 frames.
Hoverboards:
I lead the animation/testing of hoverboards in my off hours, taking an abandoned prototype and tweaking and transferring 180 animations. At least 200 hours of animation work was involved, working with the Lead Scripter.Â
The audio in this video is the art director of Wildstar crediting me by name with making hoverboards happen.
The first two clips of video are my own captures of the game, which I did in an attempt to show marketing how to display hoverboard gameplay. The rest of the video is some user made skateparks that were created well after launch.
300 March to Glory:
Was brought in to replace and create all attacks for the player character.
I designed and created 60+ attack animations for King Leonidas in 3 months.
Old animators work is on the left, my work is on the right.